Project Lead
John Cordell
Programming & Support
Daniel Horn, Claudio Freire, Andy Westrate
Jason Winzenried, Michael Strein, Daniel Oberhoff
Artwork & 3D Modeling
John Cordell, Chris Hale, Lathan Stanley, Howard Day,
Claas Kuhnen, Brad McKinstry, Martin Edel, Jason Winzenried, Strangelet,
Roman K., Gammaray, Claudio Freire, Kevin, Turbo, Jakub Pietron, Bob McDob, Zeog
Speech & Sound Editing
Claudio Freire, John Cordell, Erica Sievers
Quality Assurance
Laurel Victoria Daston
Playtesting
Kai Frederking, Dr. Laurent Jeanpierre, Gary Bohms, Kraut, Brad McKinstry
Ron McKeown, David Medley, Marcus Rumpf, B.J.Tolputt, Pickle, Vaskal
StormRider, Nicolas Conception, Kenner, Darkmage
Documentation & Website
John Cordell
Thanks to
Origin Systems Inc.
The Vega Strike engine development team; all people who contributed to
Privateer Gemini Gold and the Privateer Remake project;
the CIC community and Solsector staff.
Project Lead
Jason Winzenried
Programming
Mike Byron, Daniel Horn, Alex Rawass, John Sampson, Ace123,
compughatt, Scheherazade, Surfdargent
Artwork & 3D Modeling
John Cordell, Peter Griffin, Matthew Kruer, Nikolay Ivliev,
Brad McKinstry, Eder Vieito, Jason Winzenried, Darkmage, Fire Hawk, Scheherazade, VonHelton,
Michael Lechner, Bob Garrish, Tom Bennett
Speech & Sound Editing
Ryan Anderson, John Cordell, Gwendolynne Rocchi-Creasy,
Darkmage, Nikolay Ivliev, Justice, Kimberly Krupski, Zelena Oranjeva, smatthews, Kirjah Salys
Music Editing
Roger Holten
Economic Model
Gwendolynne Rocchi-Creasy, Simon Smith
Quality Assurance
John Cordell
Playtesting
Peter Griffin, Jonathan Heyden, Daniel Horn, Joe Keefe, Matthew Kruer,
Robert Morris, Gwendolynne Rocchi-Creasy, Jason Winzenried, Chemus, Crumb, Dumpshock, Floater,
Ghost, hoovsbin, Hurleybird, ilricca, incubator, kilolima, KnightLight, LordUther, Moonsword,
Mirage, powel99, Rushifell, ScAvenger001, Ryan Anderson, tcat92, Thomas I. Richter, zergnerd
Documentation
Kim Scutts, Joe Keefe
Website Development
John Cordell
SVN Source Support
Matthew Kruer
Universe Map
John Guentzel, Ben Lesnick, Matthew Kruer
Thanks to
Origin Systems Inc.
The Vega Strike engine development team;
The CIC community and Freelancer modeling community
Executive Producer
Chris Roberts
Producer
R. Scott Russo
Assosciate Producer
Erin Roberts
Lead Programmer
Ed Maurer
Programming
Charles Cafrelli, Reinaldo Castro, Arthur DBianca,
Edwin Herrell, Alex Jen, Richard Dean Johnson, Jeff Wilson
Lead Designer
Joel Manners
Design
Tom Kassebaum, Anthony Nichols, Kevin Potter, Phil Wattenbarger
Original Design
Joel Manners, Chris Roberts
Artwork
Chris Douglas, Bob Frye, Beverly Garland, Danny Garrett, Craig
Halverson, Jake Roders, Brian Smith
Screenplay
G.P. Austin
Music
Nenad Vugrinec
Sound Effects
Randy Buck, John Tipton
Sound Blaster Conversion
Nenad Vugrinec, Mark Schaefgen
Quality Assurance
Jerrold Harrington, Bill LaCoste, Starr Long, Dan Orzulak,
Toby Shelton, Dee Starns, Perry Stokes, Todd Wachhaus
Document Writing
Antohny Nichols, Kirsten Vaughan
Document Editing
David Ladyman
Document Design
Al Carnley, Trey Hermann, Jennifer Davis
Package and Play Guide Cover Art
Chris Douglas
Package Design
Jennifer Davis
Special Thanks to
Whitney Ayres, Bill Baldwin, Paul Isaac, David Lawell,
Jesse Mark, Aaron Martin, Suzanne Taylor, Alan Perez, Jeff Wand, Kirk Winterrowd,
Jason Yenawine, John Miles, Kevin Potter, Zack Simpson
Producer
Warren Spector
Project Leader, Programing
Arthur DiBianca
Game Concept
Phil Wattenbarger
Conversations
Arthur DiBianca, Phil Wattenbarger
Design
Phil Wattenbarger, Tom Kassebaum
Art
Alan Perez, Brian Smith, Melinda Bordelon
Music
Barry Leitch
Graphic Design
Trey Hermann
Quality Assurance Lead
Chris Douglas, Bob Frye, Beverly Garland, Danny
Garrett, Craig Halverson, Jake Roders, Brian Smith
Quality Assurance
Charles Angel, Jerrold Harrington, Kevin Kushner
Documentation
Arthur DiBianca, Tuesday Frase, Melissa Tyler
Special Thanks to
Ed Maurer
Wing Commander is a registered trademark of EA/Origin Systems Inc.
All other
trademarks are acknowledged as the property of their respective owners.