pheonixstorm wrote:Don't forget 1.03 was using the .50 version of the VS engine so it has probably been fixed. Still need to update the core PGG engine and python scripts to use .51
Also, the spheremap code is still in the svn so there won't be any need to change from spheremaps to cubemaps for PGG.
PGG trunk already works pretty well with VS trunk. I made VS build the cubemaps out of the individual faces, and though it's not perfectly filtered as are properly crafted cubemaps, it works well enough. Especially for PGG, which uses mostly darker backgrounds (that produce little environment lighting).
For the last mile, I think I'll make a python script to do the filtering, since ATI's cubemapgen has been unmantained for a long time.