Attack missions works perferctly now except I think they are underpaid for the opposition they have vs. for eample, scout missions.
There are still some problems with escort missions:
-escortee doesn't follow, or you may loose him in the middle of the way if you encounter enemy. In this case you are not even able to get back to check if he is still on the starting point.
I think there are too many escort missions available (at least in the beginning) and with a risk of loosing escortee during the flight, intra-system escorts are especialy risky business.
One more offtopic suggestion:
another exploit: Taking cargo mission (let's say 100 grain), dump them all in the space and tractor them back as a space salvage and earn 100x200 credits in notime.
To avoid this, this should be done:
-Space salvage should be way cheaper
-If you want to take cargo mission you should pay for the goods (and on the end, either get the paid cash back+bounty, or the price should be as high on the end to earn the mission's bounty. I guess this is very hard to implement
- if you dump the cargo, merchant guild should change attitude towards you to hostile
Overall this is a great mod and I really love that shaking off enemies from your tail is not that easy. (except if you are using (for me newly discovered) sheltonkey and fire on the enemy while flying backwards) I'll stop using this key alltogether - it's much too easy with it.