Hey everyone! As we work to get things ready in the last couple of weeks before version 1.03 goes out, John has authorized me to seek feedback from the player community.
The item in question is the New Detroit landing pad. The graphics in PGG suffer a big challenge: we are increasing the resolution 8 or more times over the originals. So, what was a fuzzy indeterminate blob of 4 pixels in the original is now a recognizable...something...the size of a desktop icon. So, in some cases we have to decide what those previously-unrecognizable things are, or should be. And sometimes we just have to guess.
So to that end, I show you the work in progress that is the New Detroit Landing pad background. They are all at 800x600 for easy comparison. First, here is the original landing pad for reference:
http://www.willadsenfamily.org/us/don/t ... /lporg.jpg
In trying to reproduce this, I went for a "Blade Runner" feel since that was the big movie when the game came out, when America thought Japan was going to take over (economically) and the original game's New Detroit setting felt very much like that movie. So, I used Japanese kanji (they don't translate to anything I hope) for the signs. I recreated the building textures (diffuse, bump, specular, and light maps) from scratch using the originals as reference images. I also tried to reproduce the different-colored lights that shine on different buildings.
Having explained that, here is the new background (someone else is doing the landing pad itself):
http://www.willadsenfamily.org/us/don/t ... and7-2.png
The building in the center rear isn't quite right -- no matter how I tried moving and tilting it, I could not find an angle where the roof matched the original while keeping the sides parallel to the other buildings. Since it is the only visible roof I gave it a simple texture to be more interesting.
Finally, here is a version of the background showing [i]approximately[/i] how the landing pad will fit over the background:
http://www.willadsenfamily.org/us/don/t ... 2_mask.png
Please provide your feedback. Do the Japanese-style signs seem appropriate? Should some of them be in English? How does the lighting look? The textures? If the player community is happy with what they see, I can finish this up by animating the signs and lights, then producing the final images at 1280x1024 resolution. If not, your feedback will help us make version 1.03 better.
Turbo
